Connors damage unit

Connors damage unit is a term coined by this wiki to describe the amount of damage dealt by weapons. Because there are no visual indicators to determine how much damage a weapon deals in the game, dealing damage to Connors is  a better way to see it as players can notice how much health is taken when dealing damage to the Red Team.

Connors was chosen as the target as he appears to be able to withstand a higher amount of damage than the rest of the Red Team members, such as not dying when shot in the head at full health with certain weapons such as the WA 2000 as opposed to the other members being instantly incapacitated.

Methodology
The game appears to utilize this damage multiplier: Connors must be stripped out of all first aid kits to prevent him from automatically healing himself during the test and then a weapon is shot towards Connors' head until he is incapacitated.
 * Body shot (center mass): 1x
 * Head shot: 2x
 * Arm shot: 1/2x
 * Leg shot: 1/8x

Damage is measured under 5 categories: low, low-moderate, moderate, moderate-high, and high. Below is the criteria on which damage level to use:
 * A weapon is considered to deal low damage if it's unable to incapacitate Connors with at least 3 head shots.
 * Low-moderate damage is applied if Connors is incapacitated with 3 head shots.
 * Moderate damage is applied if he is incapacitated with 2 head shots, but not leaving him with extremely low health.
 * Moderate-high damage is applied if he is incapacitated with 2 head shots and leaving him with extremely low health (less than around 10% of full health)
 * High damage is applied if he is instantly incapacitated with a single head shot.